Reference
Blackjack glossary
The terms players actually run into: table rules, casino equipment, and counting vocabulary.
Basic strategyBasics
The mathematically best play for every hand, given your cards, the dealer upcard, and the table rules. It minimizes the house edge; it does not overcome it.
House edgeBasics
The casino’s average profit per dollar wagered, expressed as a percent. Perfect basic strategy on a 3:2 shoe game faces about 0.5%.
Expected value (EV)Basics
Your average result per bet if a situation repeated forever. The hand pages show EV per $100 bet for each play.
Hard handBasics
A hand with no ace, or an ace that must count as 1. Hard 16 can only be hit or stood on; one more 10-value card busts it.
Soft handBasics
A hand with an ace counted as 11. Soft 18 (ace-7) cannot bust on one card, which is why you hit it against strong dealer cards.
Stiff handBasics
A hard 12 through 16. One 10-value card busts it, so these are the hands where the dealer’s upcard decides everything.
Pat handBasics
A hand you would never hit, usually hard 17 or better.
PushBasics
A tie. You keep your bet.
BustBasics
Going over 21. You lose immediately, even if the dealer busts after.
Double downBasics
Doubling your bet for exactly one more card. The chart’s ‘double, else hit’ means double when the rules allow it, otherwise hit.
SplitBasics
Turning a pair into two hands, matching your bet on the second. Always split aces and 8s; never split 10s or 5s.
SurrenderBasics
Giving up half your bet to end the hand. Late surrender (after the dealer checks for blackjack) is the common form. Early surrender barely exists anymore.
InsuranceBasics
A side bet that the dealer has blackjack when showing an ace. It pays 2:1 on a bet that wins less than 1 in 3 times. Never take it, unless the count says so.
Even moneyBasics
Insurance repackaged: with blackjack against a dealer ace, taking ‘even money’ is the same bad bet as insurance.
DAS (double after split)Rules
The rule letting you double down on hands created by a split. Without it, you split small pairs less often.
H17 / S17Rules
Whether the dealer hits soft 17 or stands on all 17s. Hitting soft 17 costs the player about 0.2% and changes a handful of plays.
3:2 / 6:5Rules
What a blackjack pays. 3:2 is the standard game; 6:5 adds about 1.4% to the house edge.
ShoeCasino
The box holding 4 to 8 decks that the dealer pulls cards from.
Pitch gameCasino
Single- or double-deck blackjack dealt face down by hand. Different strategy in a few cells, and often 6:5, so check the felt.
CSMCasino
Continuous shuffling machine. Cards go back in every hand, which makes counting impossible and speeds up your losses.
PenetrationCasino
How deep into the shoe the dealer goes before shuffling, as a percent. Deeper penetration helps counters; shallow penetration starves them.
Upcard / hole cardCasino
The dealer’s visible card and face-down card.
Running countCounting
Your total in the Hi-Lo system as cards are dealt: +1 for 2–6, 0 for 7–9, −1 for 10–ace.
True countCounting
Running count divided by decks remaining. This is the number that drives bet sizing and deviations.
Hi-LoCounting
The most common counting system. Simple enough to run at table speed, strong enough to beat shoe games.
Index play / deviationCounting
A spot where the count changes the correct play from basic strategy. The Illustrious 18 are the ones worth learning.
Wonging (back-counting)Counting
Counting a table without playing, then jumping in when the count goes positive. Named for Stanford Wong.
HeatCounting
Casino attention. Bet spreads, session length, and behavior all draw it; getting backed off ends the edge.
VarianceCounting
The swings. Blackjack’s standard deviation is about 1.15 betting units per hand, which is why counters need big bankrolls.
N0Counting
The number of hands where your expected win equals one standard deviation. Below N0, luck dominates the results.